Android开发:Layout之间3D切换效果Demo
Android开发:Layout之间3D切换效果Demo
先上个效果图(跟自己Blog中的浏览图片的代码类似,不过是layout之间切换)
相信这个效果很多人都需要,现在共享在这里供大家学习:
1.Layout3D.java
- package cn.com;
- import Android.app.Activity;
- import android.os.Bundle;
- import android.view.View;
- import android.view.ViewGroup;
- import android.widget.Button;
- public class Layout3D extends Activity {
- private int mCenterX = 160;
- private int mCenterY = 0;
- private ViewGroup layout1;
- private ViewGroup layout2;
- private Rotate3d leftAnimation;
- private Rotate3d rightAnimation;
- /** Called when the activity is first created. */
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- initFirst();
- layout1 = (ViewGroup) findViewById(R.id.layout1);
- Button b1 = (Button) findViewById(R.id.button1);
- b1.setEnabled(true);
- b1.setOnClickListener(new Button.OnClickListener() {
- public void onClick(View v) {
- leftMoveHandle();
- v.setEnabled(false);
- }
- });
- }
- public void initFirst(){
- leftAnimation = new Rotate3d(0, -90, 0.0f, 0.0f, mCenterX, mCenterY);
- rightAnimation = new Rotate3d(90, 0, 0.0f, 0.0f, mCenterX, mCenterY);
- leftAnimation.setFillAfter(true);
- leftAnimation.setDuration(1000);
- rightAnimation.setFillAfter(true);
- rightAnimation.setDuration(1000);
- }
- public void initSecond(){
- leftAnimation = new Rotate3d(-90, 0, 0.0f, 0.0f, mCenterX, mCenterY);
- rightAnimation = new Rotate3d(0, 90, 0.0f, 0.0f, mCenterX, mCenterY);
- leftAnimation.setFillAfter(true);
- leftAnimation.setDuration(1000);
- rightAnimation.setFillAfter(true);
- rightAnimation.setDuration(1000);
- }
- public void jumpToLayout1(Rotate3d leftAnimation) {
- setContentView(R.layout.main);
- layout1 = (ViewGroup) findViewById(R.id.layout1);
- layout1.startAnimation(leftAnimation);
- Button b1 = (Button) findViewById(R.id.button1);
- b1.setEnabled(true);
- b1.setOnClickListener(new Button.OnClickListener() {
- public void onClick(View v) {
- leftMoveHandle();
- }
- });
- }
- public void jumpToLayout2(Rotate3d rightAnimation) {
- setContentView(R.layout.mylayout);
- layout2 = (ViewGroup) findViewById(R.id.layout2);
- layout2.startAnimation(rightAnimation);
- Button b2 = (Button) findViewById(R.id.button2);
- b2.setEnabled(true);
- b2.setOnClickListener(new Button.OnClickListener() {
- public void onClick(View v) {
- rightMoveHandle();
- }
- });
- }
- public void leftMoveHandle() {
- initFirst();
- layout1.startAnimation(leftAnimation);
- jumpToLayout2(rightAnimation);
- }
- public void rightMoveHandle() {
- initSecond();
- layout2.startAnimation(rightAnimation);
- jumpToLayout1(leftAnimation);
- }
- }
Rotate3d.java
- package cn.com;
- import android.graphics.Camera;
- import android.graphics.Matrix;
- import android.view.animation.Animation;
- import android.view.animation.Transformation;
- public class Rotate3d extends Animation {
- private float mFromDegree;
- private float mToDegree;
- private float mCenterX;
- private float mCenterY;
- private float mLeft;
- private float mTop;
- private Camera mCamera;
- private static final String TAG = "Rotate3d";
- public Rotate3d(float fromDegree, float toDegree, float left, float top,
- float centerX, float centerY) {
- this.mFromDegree = fromDegree;
- this.mToDegree = toDegree;
- this.mLeft = left;
- this.mTop = top;
- this.mCenterX = centerX;
- this.mCenterY = centerY;
- }
- @Override
- public void initialize(int width, int height, int parentWidth,
- int parentHeight) {
- super.initialize(width, height, parentWidth, parentHeight);
- mCamera = new Camera();
- }
- @Override
- protected void applyTransformation(float interpolatedTime, Transformation t) {
- final float FromDegree = mFromDegree;
- float degrees = FromDegree + (mToDegree - mFromDegree)
- * interpolatedTime;
- final float centerX = mCenterX;
- final float centerY = mCenterY;
- final Matrix matrix = t.getMatrix();
- if (degrees <= -76.0f) {
- degrees = -90.0f;
- mCamera.save();
- mCamera.rotateY(degrees);
- mCamera.getMatrix(matrix);
- mCamera.restore();
- } else if (degrees >= 76.0f) {
- degrees = 90.0f;
- mCamera.save();
- mCamera.rotateY(degrees);
- mCamera.getMatrix(matrix);
- mCamera.restore();
- } else {
- mCamera.save();
- //
- mCamera.translate(0, 0, centerX);
- mCamera.rotateY(degrees);
- mCamera.translate(0, 0, -centerX);
- mCamera.getMatrix(matrix);
- mCamera.restore();
- }
- matrix.preTranslate(-centerX, -centerY);
- matrix.postTranslate(centerX, centerY);
- }
- }
3.main.xml
- <?xml version="1.0" encoding="utf-8"?>
- <RelativeLayout android:layout_width="fill_parent"
- android:id="@+id/layout1" android:layout_height="fill_parent"
- android:background="@drawable/black" xmlns:android="http://schemas.android.com/apk/res/android">
- <Button android:id="@+id/button1" android:layout_width="118px"
- android:layout_height="wrap_content" android:text="Go to Layout2">
- </Button>
- <TextView android:id="@+id/text1" android:textSize="24sp"
- android:layout_width="186px" android:layout_height="29px"
- android:text="@string/layout1" android:layout_below="@+id/button1"></TextView>
- </RelativeLayout>
mylayout.xml
- <?xml version="1.0" encoding="utf-8"?>
- <RelativeLayout android:layout_width="fill_parent"
- android:id="@+id/layout2" android:layout_height="fill_parent"
- android:background="@drawable/white" xmlns:android="http://schemas.android.com/apk/res/android">
- <Button android:id="@+id/button2" android:layout_width="118px"
- android:layout_height="wrap_content" android:text="Go to Layout1">
- </Button>
- <TextView android:id="@+id/text2" android:textSize="24sp"
- android:layout_width="186px" android:layout_height="29px"
- android:textColor="@drawable/black" android:text="@string/layout2"
- android:layout_below="@+id/button2">
- </TextView>
- </RelativeLayout>
color.xml
- <?xml version="1.0" encoding="utf-8"?>
- <resources>
- <drawable name="black">#000000</drawable>
- <drawable name="white">#FFFFFFFF</drawable>
- </resources>
评论暂时关闭