JAVA 弹幕小游戏 1.0版本,9弹幕


java 弹幕小游戏 最初版本

最近在学习javaSE,根据b站视频老师的讲解,也参考了他的代码,做了一个弹幕小游戏,也增添了一些自己的代码进去,因为只是最简单的游戏体,以后会慢慢做完整,所以如果有错误,或者代码不够整洁的话,可以帮我改正,谢谢啦。

父类

import java.awt.*;

public class GameObject {
    //游戏物体的父类

    Image img;
    double x,y;
    int speed = 3;
    int width,height;

    public void drawSelf(Graphics g){
        g.drawImage(img,(int)x,(int)y,null);
    }

    public GameObject(Image img, double x, double y, int X_speed,int Y_speed, int width, int height) {
        this.img = img;
        this.x = x;
        this.y = y;
        this.speed = speed;
        this.width = width;
        this.height = height;
    }

    public GameObject(Image img, double x, double y) {
        this.img = img;
        this.x = x;
        this.y = y;
    }

    public GameObject(){ }

    //返回物体所在的矩形,便于后续的碰撞检测
    public Rectangle getRect(){
        return new Rectangle((int)x,(int)y,width,height);
    }
}

弹幕类

import com.sun.xml.internal.ws.model.wsdl.WSDLPortProperties;

import java.awt.*;

public class Shell extends GameObject {
    double degree;
    public Shell() {
        x = 200;
        y = 200;
        width = 10;
        height = 10;
        speed = 2;
        speed = 2;
        //弧度
        degree = Math.random()*Math.PI*2;
    }

    public void draw(Graphics g){
        Color c = g.getColor();
        g.setColor(Color.YELLOW);

        g.fillOval((int)x,(int)y,width,height);

        //炮弹沿着任意角度去飞
        x+=speed*Math.cos(degree);
        y+=speed*Math.sin(degree);

        if(x<0 || x> Constant.GAME_WIDTH-width){
            degree = Math.PI - degree;
        }
        if(y<40 || y> Constant.GAME_HEIGHT-height){
            degree = -degree;
        }

        g.setColor(c);
    }
}

飞机类

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class Plane extends GameObject{
    boolean left,right,up,down;
    boolean live = true; //飞机是否活着
    boolean leftflag,rightflag,upflag,downflag;//这些布尔值判断当碰到上下左右的边框时的状态
    //如果活着画出来
    public void drawSelf(Graphics g){
        if(live) {
            g.drawImage(img, (int) x, (int) y, null);

            //根据方向进行不同的移动
            if (left) {
                x -= speed;
            }
            if (right) {
                x += speed;
            }
            if (up) {
                y -= speed;
            }
            if (down) {
                y += speed;
            }
        }
    }

    public Plane(Image img,double x,double y) {
        this.img = img;
        this.x = x;
        this.y = y;
        this.speed = 3;
        this.width = img.getWidth(null);
        this.height = img.getHeight(null);
    }

    //按下某个键,增加相应的方向
    public void addDirection(KeyEvent e) {
        switch (e.getKeyCode()) {
            case KeyEvent.VK_LEFT:
                left = true;
                break;
            case KeyEvent.VK_UP:
                up = true;
                break;
            case KeyEvent.VK_RIGHT:
                right = true;
                break;
            case KeyEvent.VK_DOWN:
                down = true;
                break;

        }
    }

    //按下某个键,取消相应的方向
    public void minusDirection(KeyEvent e) {
        switch (e.getKeyCode()) {
            case KeyEvent.VK_LEFT:
                left = false;
                break;
            case KeyEvent.VK_UP:
                up = false;
                break;
            case KeyEvent.VK_RIGHT:
                right = false;
                break;
            case KeyEvent.VK_DOWN:
                down = false;
                break;

        }
    }
}


爆炸类

import java.awt.*;
//爆炸类
public class Explode {
    double x,y;   //爆炸的位置
    static Image[] imgs = new Image[16];
    static {
        for(int i=0;i<16;i++){
            imgs[i] = PlayGameFrame.GameUtil.getImage("image/explode/e"+(i+1)+".gif");
            imgs[i].getWidth(null);
        }
    }

    int count;

    public void draw(Graphics g){
        if(count <= 15){
            g.drawImage(imgs[count],(int)x,(int)y,null);
            count++;
        }
    }

    public Explode(double x,double y){
        this.x = x;
        this.y = y;
    }
}

常量类

public class Constant {
    public static final int GAME_WIDTH = 500;
    public static final int GAME_HEIGHT = 500;
}

主类

import jdk.internal.cmm.SystemResourcePressureImpl;

import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import java.awt.Rectangle;
import java.util.Date;

/*飞机游戏的主窗口*/
class PlayGameFrame extends Frame {
    Image planeImg= GameUtil.getImage("image/plane.png");
    Image nightsky = GameUtil.getImage("image/nightsky.jpg");

    //定义飞机的坐标
    Plane plane = new Plane(planeImg,250,250);
    //定义炮弹
    Shell[] shells = new Shell[50];

    Explode boom;

    Date startTime = new Date();
    Date endTime;

    int period;//游戏持续的时间
    /*画图*/
    @Override
    public void paint(Graphics g) { //自动被调用,g这个变量相当于一个画笔
        Color c = g.getColor();
        super.paint(g);//防止黑屏
        g.drawImage(nightsky,0,0,null);
        plane.drawSelf(g);//画飞机

        if(plane.x <= Constant.GAME_WIDTH-plane.width && plane.x >= 30 && plane.y <= Constant.GAME_HEIGHT-30 && plane.y >= 0) plane.speed = 10;
        else plane.speed = -plane.speed;

        //画出所有的炮弹
        for(int i=0;i<shells.length;i++) {
            shells[i].draw(g);

            //检测炮弹是否和飞机相撞
            boolean peng = shells[i].getRect().intersects(plane.getRect());
            if(peng){
                plane.live = false;
                if(boom == null) {  //如果不加这个if,飞机在碰到炮弹的时候会不停地生成爆炸类
                    boom = new Explode(plane.x, plane.y);

                    endTime = new Date();
                    period = (int)((endTime.getTime() - startTime.getTime())/1000);
                }
                boom.draw(g);
            }

            //计时功能
            if(!plane.live) {
                g.setColor(Color.red);
                Font f = new Font("宋体",Font.BOLD,50);
                g.setFont(f);
                g.drawString("时间:" + period + "秒", (int) plane.x, (int) plane.y);
            }
        }
        g.setColor(c);
        /*Color c=g.getColor();  //保存先颜色,等使用完之后要复原为最初的颜色
        g.setColor(Color.BLUE);

        g.drawLine(100,100,300,300);//直线
        g.drawRect(100 ,100 ,300 ,300);//矩形
        g.drawOval(100,100,300,300);//椭圆
        g.fillRect(100,100,40,40);//填充矩形
        g.drawString("Ning",100 ,200);//写字符串

        g.drawImage(ball,250,250,null);
        g.setColor(c);
        随堂练习用,建立图片!!
        */
    }

    //多线程,帮助我们反复的重画窗口
    class PaintThread extends Thread{
        @Override
        public void run() {
            while(true){
                repaint(); //重画窗口
                try {
                    Thread.sleep(40);//重画次数
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }

            }
        }
    }

    //定义键盘监听的内部类
    class KeyMonitor extends KeyAdapter{
        @Override
        public void keyPressed(KeyEvent e) { plane.addDirection(e); }
        @Override
        public void keyReleased(KeyEvent e) {
            plane.minusDirection(e);
        }
    }

    /*初始化窗口*/
    public void launchFrame() {
        this.setTitle("拉 拉 人");/*给自己的窗口起个标题*/
        this.setVisible(true);/*默认窗口可见*/
        this.setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);/*给窗口设定大小*/
        this.setLocation(300,300);/*定义窗口的位置*/

        /*关闭动作*/
        this.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);/*表示正常结束*/
            }
        });

        //启动重画窗口的线程
        new PaintThread().start();
        //给窗口增加键盘的监听
        addKeyListener(new KeyMonitor());

        //初始化50个炮弹
        for(int i=0;i<shells.length;i++){
            shells[i] = new Shell();
        }
    }

    public static class GameUtil {
        // 工具类最好将构造器私有化。
        private GameUtil() { }
        public static Image getImage(String path) {
            BufferedImage bi = null;
            try {
                URL u = GameUtil.class.getClassLoader().getResource(path);
                bi = ImageIO.read(u);
            } catch (IOException e) {
                e.printStackTrace();
            }
            return bi;
        }
    }

    public static void main(String[] args){
        PlayGameFrame f = new PlayGameFrame();
        f.launchFrame();
    }

    //添加双缓冲技术
    private Image offScreenImage = null;
    public void update(Graphics g) {
        if (offScreenImage == null)
            offScreenImage = this.createImage(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);//这是游戏窗口的宽度和高度

        Graphics gOff = offScreenImage.getGraphics();
        paint(gOff);
        g.drawImage(offScreenImage, 0, 0, null);
    }
}

因为是初学,还有很多地方都不会,代码也写得不到位,我会慢慢学习并改正。

文章最后发布于: 2019-10-24 11:57:25

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