跳表(skiplist)的代码实现


跳表(skiplist)是一个非常优秀的数据结构,实现简单,插入、删除、查找的复杂度均为O(logN)。LevelDB的核心数据结构是用跳表实现的,redis的sorted set数据结构也是有跳表实现的。

其结构如下所示:

所有操作均从上向下逐层查找,越上层一次next操作跨度越大。其实现是典型的空间换时间。

具体的细节,可参考维基百科http://en.wikipedia.org/wiki/Skip_list

本文作者将redis的sorted set代码进行整理,将跳表部分的实现抽取出来,供参考。

skiplist.h

#ifndef __SKIPLIST_H
#define __SKIPLIST_H

#define SKIPLIST_MAXLEVEL 8

typedef struct skiplistNode {
    double score;
    struct skiplistNode *backward;
    struct skiplistLevel {
        struct skiplistNode *forward;
    }level[];
}skiplistNode;

typedef struct skiplist {
    struct skiplistNode *header, *tail;
    unsigned long length;
    int level;
}skiplist;

#endif

skiplist.c

#include "skiplist.h"
#include <stdlib.h>
#include <stdio.h>

skiplistNode *slCreateNode(int level, double score) {
    skiplistNode * sn = malloc(sizeof(*sn) + level*sizeof(struct skiplistLevel));
    sn->score = score;
    return sn;
}

skiplist *slCreate(void) {
    int j;
    skiplist *sl;

    sl = malloc(sizeof(*sl));
    sl->level = 1;
    sl->length = 0;
    sl->header = slCreateNode(SKIPLIST_MAXLEVEL, 0);
    for(j = 0; j < SKIPLIST_MAXLEVEL; j++) {
        sl->header->level[j].forward = NULL;
    }
    sl->header->backward = NULL;
    sl->tail = NULL;
    return sl;
}

void slFreeNode(skiplistNode *sn) {
    free(sn);
}

void slFree(skiplist *sl) {
    skiplistNode *node = sl->header->level[0].forward, *next;

    free(sl->header);
    while(node) {
        next = node->level[0].forward;
        slFreeNode(node);
        node = next;
    }
    free(sl);
}

int slRandomLevel(void) {
    int level = 1;
    while((rand()&0xFFFF) < (0.5 * 0xFFFF))
        level += 1;
    return (level < SKIPLIST_MAXLEVEL) ? level : SKIPLIST_MAXLEVEL;
}

skiplistNode *slInsert(skiplist *sl, double score) {
    skiplistNode *update[SKIPLIST_MAXLEVEL];
    skiplistNode *node;

    node = sl->header;
    int i, level;
    for ( i = sl->level-1; i >= 0; i--) {
        while(node->level[i].forward && node->level[i].forward->score < score) {
            node = node->level[i].forward;
        }
        update[i] = node;
    }
    level = slRandomLevel();
    if (level > sl->level) {
        for (i = sl->level; i< level ;i++) {
            update[i] = sl->header;
        }
        sl->level = level;
    }
    node = slCreateNode(level, score);
    for (i = 0; i < level; i++) {
        node->level[i].forward = update[i]->level[i].forward;
        update[i]->level[i].forward = node;
    }

    node->backward = (update[0] == sl->header? NULL : update[0]);
    if (node->level[0].forward)
        node->level[0].forward->backward = node;
    else
        sl->tail = node;
    sl->length++;
    return node;
}

void slDeleteNode(skiplist *sl, skiplistNode *x, skiplistNode **update){
    int i;
    for (i = 0; i < sl->level; i++) {
        if (update[i]->level[i].forward == x) {
            update[i]->level[i].forward = x->level[i].forward;
        }
    }
    if (x->level[0].forward) {
        x->level[0].forward->backward = x->backward;
    } else {
        sl->tail = x->backward;
    }
    while (sl->level > 1 && sl->header->level[sl->level-1].forward == NULL)
        sl->level--;
    sl->length--;
}

int slDelete(skiplist *sl, double score) {
    skiplistNode *update[SKIPLIST_MAXLEVEL], *node;
    int i;

    node = sl->header;
    for(i = sl->level-1; i >= 0; i--) {
        while (node->level[i].forward && node->level[i].forward->score < score) {
            node = node->level[i].forward;
        }
        update[i] = node;
    }
    node = node->level[0].forward;
    if (node && score == node->score) {
        slDeleteNode(sl, node, update);
        slFreeNode(node);
        return 1;
    } else {
        return 0;
    }
    return 0;
}

int slSearch(skiplist *sl, double score) {
    skiplistNode *node;
    int i;

    node = sl->header;
    for (i = sl->level-1; i >= 0 ;i--) {
        while(node->level[i].forward && node->level[i].forward->score < score) {
            node = node->level[i].forward;
        }
    }
    node = node->level[0].forward;
    if (node && score == node->score) {
        printf("Found %d\n",(int)node->score);
        return 1;
    } else {
        printf("Not found %d\n", (int)score);
        return 0;
    }
}

void slPrint(skiplist *sl) {
    skiplistNode *node;
    int i;
    for (i = 0; i < SKIPLIST_MAXLEVEL; i++) {
        printf("LEVEL[%d]: ", i);
        node = sl->header->level[i].forward;
        while(node) {
            printf("%d -> ", (int)(node->score));
            node = node->level[i].forward;
        }
        printf("NULL\n");
    }
}

#ifdef SKIP_LIST_TEST_MAIN
int main() {
    srand((unsigned)time(0));
    int count = 20, i;

    printf("### Function Test ###\n");

    printf("=== Init Skip List ===\n");
    skiplist * sl = slCreate();
    for ( i = 0; i < count; i++) {
        slInsert(sl,i);
    }
    printf("=== Print Skip List ===\n");
    slPrint(sl);

    printf("=== Search Skip List ===\n");
    for (i = 0; i < count; i++) {
        int value = rand()%(count+10);
        slSearch(sl, value);
    }
    printf("=== Delete Skip List ===\n");
    for (i = 0; i < count+10; i+=2) {
        printf("Delete[%d]: %s\n", i, slDelete(sl, i)?"SUCCESS":"NOT FOUND");
    }
    slPrint(sl);

    slFree(sl);
    sl = NULL;
}
#endif

测试结果如下所示:

### Function Test ###
=== Init Skip List ===
=== Print Skip List ===
LEVEL[0]: 0 -> 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 8 -> 9 -> 10 -> 11 -> 12 -> 13 -> 14 -> 15 -> 16 -> 17 -> 18 -> 19 -> NULL
LEVEL[1]: 0 -> 2 -> 4 -> 7 -> 9 -> 10 -> 11 -> 12 -> 14 -> 15 -> 17 -> 18 -> NULL
LEVEL[2]: 7 -> 10 -> 12 -> 14 -> 15 -> NULL
LEVEL[3]: 10 -> 14 -> 15 -> NULL
LEVEL[4]: 10 -> 14 -> NULL
LEVEL[5]: NULL
LEVEL[6]: NULL
LEVEL[7]: NULL
=== Search Skip List ===
Found 1
Found 18
Not found 21
Not found 24
Found 10
Not found 20
Found 14
Found 10
Found 19
Found 18
Not found 27
Found 5
Found 0
Found 0
Found 18
Not found 26
Found 13
Not found 28
Not found 29
Not found 23
=== Delete Skip List ===
Delete[0]: SUCCESS
Delete[2]: SUCCESS
Delete[4]: SUCCESS
Delete[6]: SUCCESS
Delete[8]: SUCCESS
Delete[10]: SUCCESS
Delete[12]: SUCCESS
Delete[14]: SUCCESS
Delete[16]: SUCCESS
Delete[18]: SUCCESS
Delete[20]: NOT FOUND
Delete[22]: NOT FOUND
Delete[24]: NOT FOUND
Delete[26]: NOT FOUND
Delete[28]: NOT FOUND
LEVEL[0]: 1 -> 3 -> 5 -> 7 -> 9 -> 11 -> 13 -> 15 -> 17 -> 19 -> NULL
LEVEL[1]: 7 -> 9 -> 11 -> 15 -> 17 -> NULL
LEVEL[2]: 7 -> 15 -> NULL
LEVEL[3]: 15 -> NULL
LEVEL[4]: NULL
LEVEL[5]: NULL
LEVEL[6]: NULL
LEVEL[7]: NULL

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